---
title: Risks & assumptions
intro: The assumptions behind the strategy, the main risks, and how to mitigate them.
updated: 1 Nov 2026
status: Hipotesis
---

## Assumptions to validate

Each note is one thing we believe but have not proven. The lower part of the note says what happens if the assumption is wrong and how to test it.

```viz-notes
why: If wrong:
ask: How to validate:
## Fan
code: AF
tone: yellow
sub: Who comes and what they want.
- The main audience is 16–24 years old and comes from IG | [Persona](/strategy/persona/) and channel priorities change | IG Insights, GOERS data ([D3](/research/pertanyaan-terbuka/#q-d3)) | Persona
- Fans are willing to sign up for presale access | The waitlist stays empty, north star [B3](/strategy/tujuan/#goal-b3) is not reached | Test at the next presale | [B3](/strategy/tujuan/#goal-b3)
## Product & operations
code: AP
tone: pink
sub: What must be true for the features to work.
- XS-3 rules are the same as XS-2 | The How to Play page is wrong | Client confirmation ([F2](/research/pertanyaan-terbuka/#q-f2)) | [U1](/strategy/tujuan/#goal-u1)
- Someone can enter live data during the event | The Match Center doesn't work | Discussion with the operations team ([P2](/research/pertanyaan-terbuka/#q-p2)) | [U3](/strategy/tujuan/#goal-u3)
## Sponsors
code: AS
tone: lilac
sub: A source of additional revenue.
- Sponsors are interested in digital inventory | Additional revenue does not materialize | Test the media kit with XS-2 sponsors ([S9](/research/pertanyaan-terbuka/#q-s9)) | [B2](/strategy/tujuan/#goal-b2)
```

Unanswered assumptions are also logged on the [Open questions](/research/pertanyaan-terbuka/). If one turns out to be wrong, update [Goals: business, user, tech](/strategy/tujuan/) and the related pages.

## Risks

Each row follows one risk from its impact to its mitigation, and shows which goals are threatened.

```viz-thread
cols: Impact | Mitigation | Goals at risk
tones: research | product | strategy
## Tight timeline before XS-3
- Phase 1 is not ready
- Minimum scope, content from this research
- [B1](/strategy/tujuan/#goal-b1), [U2](/strategy/tujuan/#goal-u2). See [P6](/research/pertanyaan-terbuka/#q-p6)
## Content is not updated after launch
- The website goes stale
- Simple CMS, a content owner, a schedule
- [T3](/strategy/tujuan/#goal-t3). See [D7](/research/pertanyaan-terbuka/#q-d7)
## Approval of player and sponsor assets
- Photos or logos can't be used
- A list of required assets from discovery onward
- [B2](/strategy/tujuan/#goal-b2). See [V7](/research/pertanyaan-terbuka/#q-v7)
## High traffic during announcements
- The website slows down
- Static hosting + CDN
- [T1](/strategy/tujuan/#goal-t1), [T2](/strategy/tujuan/#goal-t2)
## Live features are too ambitious
- Bugs during the event
- Fallback mode: manual score + YouTube link
- [U3](/strategy/tujuan/#goal-u3), [T2](/strategy/tujuan/#goal-t2). See [P1](/research/pertanyaan-terbuka/#q-p1)
```

These risks have not yet been rated separately for likelihood and impact. That rating should be done with the client during discovery.

## Research basis

- A core audience aged 16–24 that arrives from IG is an assumption. It is only partly backed: the GOS base is high school and university students ([Games of Society](/research/games-of-society/#ip-portfolio), from [gamesofsociety.com](http://gamesofsociety.com/)), and IG is the main XSERIES channel ([Digital touchpoints](/research/touchpoint-digital/#touchpoint-map)). There is no fan age data yet, client confirmation needed ([D3](/research/pertanyaan-terbuka/#q-d3)).
- The XS-2 rules used as the reference: [Format & rules](/research/format-dan-aturan/#one-match-three-layers-of-rules), from [Bola.com](https://www.bola.com/indonesia/read/6258652/xseries-2-sajikan-sportainment-5v5-dengan-aturan-unik-dimeriahkan-bintang-nasional-hingga-dunia). The XS-1 and XS-2 rules already differed ([card rules changed between editions](/research/format-dan-aturan/#card-rules-changed-between-editions)), so the assumption that XS-3 is the same needs confirmation ([F2](/research/pertanyaan-terbuka/#q-f2)).
- XS-2 sponsors (GoPay, NIVEA MEN, AQUA, Ortuseight, TikTok) were only seen on physical assets: [Sponsors & partners](/research/sponsor-dan-partner/#visually-confirmed-sponsors), from [Instagram @xseries___](https://www.instagram.com/xseries___/) highlights
- High traffic during announcements is a guess. There is no traffic data because the official site is still a placeholder: [Digital touchpoints](/research/touchpoint-digital/#touchpoint-map), from [xseries.gamesofsociety.com](https://xseries.gamesofsociety.com)
- The rest are proposals from the design team, not yet validated with client data. See the [Open questions](/research/pertanyaan-terbuka/).
