---
title: Challenges & HMW
intro: Problems found in the research, turned into "How might we" (HMW) design questions that connect to the business, user, and tech goals. Used as workshop material and as a check on whether features really answer the problem.
updated: 1 Nov 2026
status: Hipotesis
---

## From problem to idea

```viz-flow
## Problem
kicker: Research
tone: research
- Facts found, with sources
## Goal
kicker: Strategy
tone: strategy
- The [goals](/strategy/tujuan/) that are measured
## HMW challenge
kicker: Strategy
tone: strategy
- A "How might we…" broad enough for many ideas, narrow enough to work on
## First idea
kicker: Product
tone: product
- Features in [Features & priorities](/strategy/fitur-dan-prioritas/)
## Visual direction
kicker: Visual
tone: visual
- Components in [Digital product UI direction](/visual-direction/arah-ui/)
```

> [!TIP]
> A good HMW does not name its solution. "How might we build an app?" is too narrow. "How might we make fans happy?" is too broad. Each HMW below names **who**, **what they want to achieve**, and **the constraint**.

## Main challenges

These three challenges have the biggest impact, and all of them touch the north star (registered fans).

```viz-cards
style: plain
label: HMW
## How might we help new viewers understand the X Card in one screen, before kickoff?
num: 1
tone: x
- Problem: the card rules are only explained by the media, not by XSERIES
- Goals: [U1](/strategy/tujuan/#goal-u1), [B3](/strategy/tujuan/#goal-b3)
## How might we turn 60 thousand followers into fans we can contact directly?
num: 2
tone: pres
- Problem: the whole audience sits on other parties' platforms
- Goals: [B3](/strategy/tujuan/#goal-b3), [T4](/strategy/tujuan/#goal-t4)
## How might we keep the card chaos readable while a match is running?
num: 3
tone: x
- Problem: viewers do not know which card is currently active
- Goals: [U3](/strategy/tujuan/#goal-u3), [B2](/strategy/tujuan/#goal-b2)
```

## HMW board

All challenges, grouped by goal side. The label in the corner of each note is the phase and the [fan journey](/strategy/perjalanan-fan/#from-stage-to-challenge) stage that the HMW guards. This board is interactive: write ideas on each note, rewrite the HMW, or add a new HMW. Saved in your browser, export to share.

```viz-notes
interactive: yes
board: xs-hmw
answer: Team ideas
placeholder: Write an idea, a rough sketch, or a reference link…
why: Problem:
ask: Goals & first idea:
## Business
code: HB
tone: orange
sub: Tickets, sponsors, position
- How might we take fans from IG content to the right seat on GOERS, without confusion and in a measurable way? | Tickets only through a bio link, FAQ and prices as images, conversion not measured ([Digital touchpoints](/research/touchpoint-digital/)) | [B1](/strategy/tujuan/#goal-b1), [U2](/strategy/tujuan/#goal-u2). Ticket page with a seat map, UTM on all links | Phase 1 · Decision
- How might we give sponsors digital space that attaches to game moments, not banners? | Sponsors only appear on physical assets: banners, jerseys, backdrops ([Sponsors & partners](/research/sponsor-dan-partner/)) | [B2](/strategy/tujuan/#goal-b2). "Presented by" on cards, MVP, and the card explainer ([Benchmark](/research/benchmark-produk-digital/)) | Phase 1–2 · Match day
- How might we make XSERIES recognizable across editions, while each edition keeps its own theme? | The accent color changes every edition with no core color ([Identity audit](/visual-direction/audit-identitas/)) | [B4](/strategy/tujuan/#goal-b4). Core palette + edition accent ([Color palette](/visual-direction/palet-warna/)) | Phase 1 · Awareness
- How might we welcome fans from outside Indonesia without building two sites? | XS-3 brings Malaysian players and European legends; all info is in Indonesian only | [B4](/strategy/tujuan/#goal-b4). A bilingual site from the start | Phase 1 · Awareness
- How might we prove to sponsors that XSERIES has its own audience? | XS-2 audience claims cannot be verified yet ([F5](/research/pertanyaan-terbuka/#q-f5)) | [B2](/strategy/tujuan/#goal-b2), [B3](/strategy/tujuan/#goal-b3). Registered fan dashboard and sponsor reports | Phase 2 · Retention
## User
code: HU
tone: blue
sub: Understand, buy, take part, come back
- How might we help new viewers understand the X Card in one screen, before kickoff? | The card rules are only documented by Bola.com ([Format & rules](/research/format-dan-aturan/)) | [U1](/strategy/tujuan/#goal-u1). A flippable card explainer | Phase 1 · Consideration
- How might we keep the card chaos readable while a match is running? | Viewers do not know which card is active and for how long | [U3](/strategy/tujuan/#goal-u3). Card timeline in the Match Center | Phase 2 · Match day
- How might we make fans care about the franchise teams, not only the guest stars? | The highest views come from Falcão and Ricardinho; the four teams have weak identities ([Franchise teams](/research/tim/)) | [U4](/strategy/tujuan/#goal-u4). Team pages, rivalries, player cards | Phase 1–3 · Post-match
- How might we keep fans connected during the long gap between editions (12 months from XS-2 to XS-3), without a heavy production load? | IG content stops between editions ([Edition timeline](/research/timeline-edisi/)) | [U4](/strategy/tujuan/#goal-u4), [B3](/strategy/tujuan/#goal-b3). Archive, card collection, YouTube clips | Phase 3 · Retention
- How might we make YouTube viewers feel present in the arena? | Live on GOS YouTube, some content for members only | [U3](/strategy/tujuan/#goal-u3). Predictions, MVP vote, free vs member explanation | Phase 2 · Match day
- How might we help someone who just saw one reel understand what XSERIES is and where to go, in 10 seconds? | Reels and creator reposts do not lead to one place; the bio link goes straight to GOERS ([Digital touchpoints](/research/touchpoint-digital/)) | [B3](/strategy/tujuan/#goal-b3), [B4](/strategy/tujuan/#goal-b4). A landing page that answers what, when, where, and who on the first screen | Phase 1 · Awareness
- How might we make the best moments of each match easy to find and share after the event ends? | The only structured results archive is on Lapangbola, a third party, and only for XS-1. XS-2 results only exist in media articles; highlights are scattered across YouTube and IG ([Digital touchpoints](/research/touchpoint-digital/#touchpoint-map)) | [U4](/strategy/tujuan/#goal-u4), [B4](/strategy/tujuan/#goal-b4). Edition archive and shareable moment cards | Phase 2–3 · Post-match
## Tech
code: HT
tone: mint
sub: Fast, resilient, easy to change, measurable
- How might we keep the site fast during traffic spikes on reveal day and match day? | Player reveals and match day trigger spikes; the current placeholder site is empty | [T1](/strategy/tujuan/#goal-t1), [T2](/strategy/tujuan/#goal-t2). Static site on a CDN | Phase 1 · Awareness, Match day
- How might we update scores and cards during live, even when there is no automatic data? | Not yet known whether production data can be accessed ([P1](/research/pertanyaan-terbuka/#q-p1)) | [T2](/strategy/tujuan/#goal-t2). Manual operator panel as a fallback | Phase 2 · Match day
- How might we let a small content team update the schedule and roster in minutes? | Info scattered across stories; content owner not known yet ([D7](/research/pertanyaan-terbuka/#q-d7)) | [T3](/strategy/tujuan/#goal-t3). CMS with a simple [content model](/strategy/model-konten/) | Phase 1 · All stages
- How might we collect fan data in a way that is trusted and legally compliant? | No fan data owned by XSERIES; PDP Law No. 27/2022 applies | [T4](/strategy/tujuan/#goal-t4), [B3](/strategy/tujuan/#goal-b3). Clear consent on the waitlist | Phase 1 · Retention
```

## HMW to goal map

```viz-matrix
cols: Measurable tickets | Digital sponsors | Own audience | Position in SEA | Understand the rules | Buy tickets | Take part during matches | Connected outside the season | All tech goals
corner: HMW
legend2: Answers directly
legend1: Helps indirectly
- HB1 IG content → seat | 2 | 0 | 1 | 0 | 0 | 2 | 0 | 0 | 1
- HB2 Sponsors in the moment | 0 | 2 | 0 | 1 | 0 | 0 | 1 | 0 | 0
- HB3 Recognized across editions | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 0
- HB4 Fans outside Indonesia | 1 | 0 | 1 | 2 | 1 | 0 | 0 | 0 | 1
- HB5 Proof of audience | 0 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 1
- HU1 Understand the X Card | 1 | 1 | 1 | 0 | 2 | 0 | 1 | 0 | 0
- HU2 Cards readable during live | 0 | 1 | 1 | 0 | 1 | 0 | 2 | 0 | 1
- HU3 Care about teams | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 2 | 0
- HU4 Between editions | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 2 | 0
- HU5 Present from YouTube | 0 | 1 | 1 | 0 | 0 | 0 | 2 | 0 | 0
- HU6 Get XSERIES in 10 seconds | 0 | 0 | 1 | 2 | 1 | 0 | 0 | 0 | 0
- HU7 Moments easy to share | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 2 | 0
- HT1 Withstand spikes | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 2
- HT2 Live fallback | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2
- HT3 Fast updates | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 2
- HT4 Trusted data | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 2
```

## How to use it in a workshop

```viz-flow
## Read the problems
kicker: 10 minutes
tone: research
- The team reads the "Problem" field and its evidence links
## Pick 3 HMWs
kicker: 10 minutes
tone: strategy
- Dot vote: 3 votes per person
## Crazy 8s
kicker: 8 minutes per HMW
tone: product
- Eight idea sketches in eight minutes
## Pick and test
kicker: 20 minutes
tone: visual
- The best idea goes into [Features & priorities](/strategy/fitur-dan-prioritas/) and is tested with 5 fans
band: Write the vote results and chosen ideas in the "Team ideas" field on the notes, then export the board.
```

Need material for the idea session? [Product references](/strategy/referensi-produk/) has 21 screenshots of other products, each tagged with the HMW it answers.

One concept that answers [HU5](/strategy/tantangan-hmw/#q-hu5), [HU2](/strategy/tantangan-hmw/#q-hu2), and [HB2](/strategy/tantangan-hmw/#q-hb2) together is developed in [fan prediction game](/strategy/fitur-dan-prioritas/#fan-prediction-game): free predictions when a card is played, points, and fan levels.

## Research basis

- 60 thousand IG followers (60.2K as of 1 Nov 2026): [Social media numbers](/research/angka-media-sosial/#summary-by-channel), from [Instagram @xseries___](https://www.instagram.com/xseries___/)
- Tickets through a bio link to GOERS, FAQ and prices as images, and reels that do not lead to one place: [Digital touchpoints](/research/touchpoint-digital/#current-fan-flow), from [GOERS](https://www.goersapp.com/events/xseries-3--xseries3)
- Sponsors only appear on physical assets: [Sponsors & partners](/research/sponsor-dan-partner/#visible-sponsor-inventory)
- Malaysian players (Safee Sali) and European legends (Nani) at XS-3: [Players](/research/pemain/#xseries-3-player-announcements), from [Instagram @xseries___](https://www.instagram.com/xseries___/)
- The XS-2 audience claims come from sponsorship material: [Social media numbers](/research/angka-media-sosial/#other-claims), from [Paul Poole](https://www.paulpoole.co.th/edm/aug-sep26/XS327.php). Not yet verified ([F5](/research/pertanyaan-terbuka/#q-f5)).
- Card rules are only documented by the media, mainly Bola.com: [Format & rules](/research/format-dan-aturan/#one-match-three-layers-of-rules), from [Bola.com](https://www.bola.com/indonesia/read/6258652/xseries-2-sajikan-sportainment-5v5-dengan-aturan-unik-dimeriahkan-bintang-nasional-hingga-dunia)
- The highest views came from Falcão and Ricardinho matches: [Social media numbers](/research/angka-media-sosial/#xs-2-highlight-views-on-youtube), from [YouTube @gamesofsociety](https://www.youtube.com/@gamesofsociety). Weak team identity, especially Fury Squad: [Franchise teams](/research/tim/#tim-fury-squad)
- Live on the GOS YouTube channel, full matches for members only: [Social media numbers](/research/angka-media-sosial/#xs-2-highlight-views-on-youtube)
- XS-1 results are only archived in a structured way on Lapangbola, and XS-2 results only exist in media articles: [Digital touchpoints](/research/touchpoint-digital/#touchpoint-map), from [Lapangbola](https://live.lapangbola.com/tournaments/fixtures/klasemen-x-series-2025) and [Merdeka](https://www.merdeka.com/peristiwa/grim-reaper-taklukkan-nova-titans-lewat-adu-penalti-sabet-gelar-juara-x-series-2-2026-523184-mvk.html)
- A 12-month gap from XS-2 to XS-3 (XS-1 to XS-2 was only 4 months): [Edition timeline](/research/timeline-edisi/#signals-of-scale)
- The official site is still a placeholder: [Digital touchpoints](/research/touchpoint-digital/#touchpoint-map), from [xseries.gamesofsociety.com](https://xseries.gamesofsociety.com)
- No source yet, client confirmation needed: IG content stopping between editions ([HU4](/strategy/tantangan-hmw/#q-hu4)) and traffic spikes on reveal days ([HT1](/strategy/tantangan-hmw/#q-ht1)).
- The claim that all info is in Indonesian only ([HB4](/strategy/tantangan-hmw/#q-hb4)) has not been fully checked. The XS-3 FAQ cover headline is actually in English ([Instagram content audit](/research/audit-konten-instagram/#faq-and-ticket)).
- PDP Law No. 27/2022 has no source link in the research yet. GOS legal should check it.
