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Visual decision log

A record of every visual decision. It covers what was decided, why, the evidence, the status, and who needs to approve it.


Note

Status: Proposed (not yet discussed), Approved (confirmed by the client), Rejected, or Superseded (a new decision exists). Add new rows below. Do not delete old decisions, just change their status.

Current status

12
Decisions recorded
Across five topics, see the map below
12
Proposed
Not yet discussed with the client
0
Approved
Waiting for the client presentation
6
Client input pending
See the notes below

Decision map

Decisions are grouped by topic. Decisions still waiting for a client answer are marked "Waiting on". The team and photo column depends most on the client, because both of its decisions are still waiting. Color, typography, and cards each have one waiting decision.

Foundations2

System direction

  • VD-01 XS-3 as the starting point of the visual systemStrongest identity and best match with the format
  • VD-03 Dark mode as the defaultAll XS-3 material is built on black
Color3

Palette and contrast

  • VD-02 Black, red, mint locked across editionsOther editions' colors become accents. Waiting on Official color codes Locking brand colors
  • VD-04 Red button uses #cf2a2eWhite on #e5383b fails AA
  • VD-05 X Cards mint, President Cards goldMint = X wordmark, gold = throne
Typography1

Fonts

  • VD-06 Barlow Condensed + InterTemporary, while waiting for the official font (Official fonts)
Cards and motifs4

Card system

  • VD-07 Players, game cards, tickets, achievements are 5:7 cards"Make the card the product". Not match tiles, bracket, countdown
  • VD-08 Avoid crowns, dice, wheelsToo close to Kings League and Baller League
  • VD-09 "Presented by" slot from the first versionSponsors attach to the mechanic
  • VD-10 Meaning of ranks A/Q/J/P not lockedWaiting on A/Q/J/P rank meaning
Team and photo2

Assets that do not exist yet

Decision list

The full table with reasons, evidence, and status.

IDDateDecisionReason & evidenceStatus
VD-011 Nov 2026XS-3 becomes the starting point of the digital product's visual systemStrongest identity and best match with the format (cards, throne). Identity auditProposed
VD-021 Nov 2026Black, red, and mint are locked as brand colors across editions. Other editions' colors become accentsThe accent color changes every edition with no core color. Color paletteProposed
VD-031 Nov 2026Dark mode as the defaultAll XS-3 material is built on black. Principle 1Proposed
VD-041 Nov 2026A red button with white text uses #cf2a2e, not #e5383bWhite on #e5383b is only 4.23:1, which fails AA. Contrast checkProposed
VD-051 Nov 2026X Cards = mint, President Cards = goldMint matches the X wordmark, gold fits the throne. Color paletteProposed
VD-061 Nov 2026Fonts: Barlow Condensed (display) + Inter (text), while waiting for the official fontFree, has italic, supports Indonesian. TypographyProposed
VD-071 Nov 2026Player cards, game cards, tickets, and achievements use the card component with a 5:7 ratio. Sponsors appear as a slot inside the card. Match tiles, the bracket, and the countdown stay regular components"Make the card the product". Principle 2, MotifsProposed
VD-081 Nov 2026Avoid crowns, dice, and wheels as main motifsToo close to Kings League and Baller League. Competitor landscapeProposed
VD-091 Nov 2026A "presented by" slot on the player card, game card, and MVP from the first versionSponsor model that attaches to the mechanic (Exodus, Clearpay). BenchmarkProposed
VD-101 Nov 2026The meaning of ranks A/Q/J/P is not locked in the UI until confirmedNo official source yet. Open questionsProposed
VD-111 Nov 2026Team color is accepted as a variable (--team-color)Official team colors are not verifiedProposed
VD-121 Nov 2026Two photo styles: "stage" and "locker room", tied together by the UI frameThe XS-2 graphics and documentary content feel like two brands. Photo & motionProposed

Waiting for client input

These six notes block the decisions above. Each note points to the same question on the Open questions, so the answer is written there.

Assets from the client3

Request from the GOS creative team

Info from the client3

Ask the client

How to add a decision

1
Add a row
  • Add a row with the next ID, continuing from the last number in the table
2
Fill in the reason
  • Fill in the reason with a link to an evidence page in these docs, or an external link
3
Record the approval
  • When the client approves, change the status and add the approval date in the reason column

If the new decision belongs to a new topic, also add a column to the decision map above.

Research basis

How this page connects

Pages this one builds on, and other pages that use it.