On this page

Goals: business, user, tech

Goals for the XSERIES digital product from three sides, with measures, initial targets, and phases. This is an initial recommendation from the docs team and may change after the workshop with the client.


Warning

This is an initial recommendation, not yet agreed with the client. Targets are derived from public research (Social media numbers, Digital touchpoints, Competitor landscape). Ticket sales figures, CRM data, and IG demographics are not available yet. See questions What success means and Ticket sales data in Open questions.

North star

The north star is the one main number used to judge whether the digital product is working. Every feature should ultimately help push it up. For XSERIES, that number is registered fans: people who leave an email or WhatsApp number through the waitlist, or create a fan account. The dark tile below is the target: from zero today to 3,000–6,000 fans within 6 months. The other tiles are existing numbers for comparison.

0 → 3K–6K
Registered fans within 6 months
5–10% of the 60.2K IG followers. Baseline today: zero, because there is no system yet
60.2K
IG followers @xseries___
Audience borrowed from Instagram (Social media numbers)
241K
GOS YouTube subscribers
Channel shared with Futsal Series
12 mo
Gap from XS-2 to XS-3
The gap is not fixed (XS-1 to XS-2 was only 4 months) and XS-4 has not been announced. This is the time the digital product needs to fill

Registered fans was chosen as the north star because it is the only number that touches all three sides: business (it can be sold to sponsors and contacted for tickets), user (fans get something in return), and tech (the data is owned).

Three goal pillars

Business
What GOS gets
  1. B1Phase 1
    Ticket sales through a measurable path
    Measure

    Clicks to GOERS with UTM, conversion per source

    Initial target

    All ticket links carry UTM from launch

  2. B2Phase 1–2
    Digital sponsor revenue
    Measure

    Number of "presented by" assets sold; impressions and clicks per asset

    Initial target

    1 digital package sold for XS-3

  3. B3Phase 1–3
    Owning its own audience (north star)
    Measure

    Registered fans (waitlist + accounts)

    Initial target

    5–10% of IG followers within 6 months

  4. B4Phase 2–3
    #1 position in 5v5 sportainment in Southeast Asia
    Measure

    Media citing the official site; traffic from outside Indonesia

    Initial target

    The site becomes the source media cite

User
What fans get
  1. U1Phase 1
    Understand the rules in one screen
    Measure

    Time on How to Play; usability test

    Initial target

    4 of 5 test participants can explain an X Card

  2. U2Phase 1
    Buy tickets without confusion
    Measure

    CS questions about tickets

    Initial target

    Lower than XS-2

  3. U3Phase 2
    Take part during matches
    Measure

    Predictions and MVP votes per user

    Initial target

    Average ≥ 2 interactions per live user

  4. U4Phase 3
    Stay connected outside the season
    Measure

    30/90-day retention

    Initial target

    Set after Phase 2

Tech
What must work behind the scenes
  1. T1Phase 1
    Fast and accessible on phones
    Measure

    LCP on 4G; WCAG

    Initial target

    LCP < 2.5 seconds; WCAG 2.2 AA

  2. T2Phase 1–2
    Withstands traffic spikes, with a fallback during live
    Measure

    Uptime during reveals and on match day

    Initial target

    Static site + CDN; manual fallback mode

  3. T3Phase 1
    Content can be changed without a developer
    Measure

    Time to update schedule/roster

    Initial target

    < 15 minutes through the CMS

  4. T4Phase 1
    Measurable data that it owns
    Measure

    Analytics, UTM, event tracking; data consent

    Initial target

    Complies with PDP Law No. 27/2022

Goals per phase

Each phase has a main goal. The next phase does not start before the main goal of the previous phase has data.

GoalPhase 1 · Before the eventPhase 2 · During the eventPhase 3 · After the event
Measurable tickets
Digital sponsors
Own audience
Position in SEA
Understand the rules
Buy tickets
Take part during matches
Connected outside the season
Fast & accessible
Withstands spikes
CMS
Owned data

Main focus Supporting

When goals collide

Business wants
  • DataAsk for email and WhatsApp number at the entrance
  • SponsorsSponsor logos on every screen
  • TicketsA "Buy tickets" pop-up on every page
Users want
  • DataSee the schedule and rules right away
  • SponsorsA clean screen during matches
  • TicketsKnow the price and seats first
✓Decision
  • DataThe waitlist prompt appears after fans get value (finish reading the rules, make a prediction). Product principle 5
  • SponsorsSponsors attach to game moments ("presented by" on cards), not banners
  • TicketsThe ticket button stays visible in the header, with no pop-up

The general rule: users win at the entrance, business wins at the point of value. Tech is a requirement, not a goal to negotiate: if the site is slow or down on match day, every other goal fails.

Where these goals come from

Each goal traces back to research and carries forward into features, KPIs, and visual direction. See Connecting the dots for the flow, and Challenges & HMW for the design questions derived from these goals.

GoalProblem from researchFeatureKPI
Measurable tickets Buy ticketsTickets only through a bio link to GOERS, ticket FAQ as images (Digital touchpoints)Ticket page + seat mapPhase 1 KPIs
Digital sponsorsSponsors only appear on physical assets (Sponsors & partners)"Presented by" slotImpressions per asset
Own audience Owned dataNo fan data owned by XSERIESWaitlist, fan accountsNorth star
Understand the rulesCard rules only explained by the media (Format & rules)Card explainerTime on How to Play
Take part during matchesViewers do not know which card is activeMatch CenterPredictions per user
Connected outside the season Position in SEAA long gap between editions, 12 months from XS-2 to XS-3 (Edition timeline)Archive, card collection30/90-day retention
Fast & accessible Withstands spikes CMSTraffic spikes during reveals and on match day; small content teamStatic site + CMSLCP, update time

Sources for the numbers and problems on this page:

How this page connects

Pages this one builds on, and other pages that use it.