Challenges & HMW
Problems found in the research, turned into "How might we" (HMW) design questions that connect to the business, user, and tech goals. Used as workshop material and as a check on whether features really answer the problem.
From problem to idea
- Facts found, with sources
- The goals that are measured
- A "How might we…" broad enough for many ideas, narrow enough to work on
- Features in Features & priorities
- Components in Digital product UI direction
Tip
A good HMW does not name its solution. "How might we build an app?" is too narrow. "How might we make fans happy?" is too broad. Each HMW below names who, what they want to achieve, and the constraint.
Main challenges
These three challenges have the biggest impact, and all of them touch the north star (registered fans).
Problem: the card rules are only explained by the media, not by XSERIES
Goals: Understand the rules Own audience
Problem: the whole audience sits on other parties' platforms
Goals: Own audience Owned data
Problem: viewers do not know which card is currently active
Goals: Take part during matches Digital sponsors
HMW board
All challenges, grouped by goal side. The label in the corner of each note is the phase and the fan journey stage that the HMW guards. This board is interactive: write ideas on each note, rewrite the HMW, or add a new HMW. Saved in your browser, export to share.
Tickets, sponsors, position
Understand, buy, take part, come back
Fast, resilient, easy to change, measurable
HMW to goal map
| HMW | Measurable tickets | Digital sponsors | Own audience | Position in SEA | Understand the rules | Buy tickets | Take part during matches | Connected outside the season | All tech goals |
|---|---|---|---|---|---|---|---|---|---|
| IG content → seat | |||||||||
| Sponsors in the moment | |||||||||
| Recognized across editions | |||||||||
| Fans outside Indonesia | |||||||||
| Proof of audience | |||||||||
| Understand the X Card | |||||||||
| Cards readable during live | |||||||||
| Care about teams | |||||||||
| Between editions | |||||||||
| Present from YouTube | |||||||||
| Get XSERIES in 10 seconds | |||||||||
| Moments easy to share | |||||||||
| Withstand spikes | |||||||||
| Live fallback | |||||||||
| Fast updates | |||||||||
| Trusted data |
Answers directly Helps indirectly
How to use it in a workshop
- The team reads the "Problem" field and its evidence links
- Dot vote: 3 votes per person
- Eight idea sketches in eight minutes
- The best idea goes into Features & priorities and is tested with 5 fans
Need material for the idea session? Product references has 21 screenshots of other products, each tagged with the HMW it answers.
One concept that answers Present from YouTube Cards readable during live, and Sponsors in the moment together is developed in Predict & Back: free predictions when a card is played, points, and fan levels.
Research basis
- 60 thousand IG followers (60.2K as of 1 Nov 2026): Social media numbers, from Instagram @xseries___
- Tickets through a bio link to GOERS, FAQ and prices as images, and reels that do not lead to one place: Digital touchpoints, from GOERS
- Sponsors only appear on physical assets: Sponsors & partners
- Malaysian players (Safee Sali) and European legends (Nani) at XS-3: Players, from Instagram @xseries___
- The XS-2 audience claims come from sponsorship material: Social media numbers, from Paul Poole. Not yet verified (XS-2 audience claim).
- Card rules are only documented by the media, mainly Bola.com: Format & rules, from Bola.com
- The highest views came from Falcão and Ricardinho matches: Social media numbers, from YouTube @gamesofsociety. Weak team identity, especially Fury Squad: Franchise teams
- Live on the GOS YouTube channel, full matches for members only: Social media numbers
- XS-1 results are only archived in a structured way on Lapangbola, and XS-2 results only exist in media articles: Digital touchpoints, from Lapangbola and Merdeka
- A 12-month gap from XS-2 to XS-3 (XS-1 to XS-2 was only 4 months): Edition timeline
- The official site is still a placeholder: Digital touchpoints, from xseries.gamesofsociety.com
- No source yet, client confirmation needed: IG content stopping between editions (Between editions) and traffic spikes on reveal days (Withstand spikes).
- The claim that all info is in Indonesian only (Fans outside Indonesia) has not been fully checked. The XS-3 FAQ cover headline is actually in English (Instagram content audit).
- PDP Law No. 27/2022 has no source link in the research yet. GOS legal should check it.
How this page connects
Pages this one builds on, and other pages that use it.
Builds on 18
- ResearchEdition timeline
- ResearchFormat & rules
- ResearchFranchise teams
- ResearchPlayers
- ResearchSponsors & partners
- ResearchSocial media numbers
- ResearchInstagram content audit
- ResearchDigital touchpoints
- ResearchDigital product benchmark
- ResearchOpen questions
- StrategyGoals: business, user, tech
- StrategyUser journey
- StrategyProduct references
- StrategyFeatures & priorities
- StrategyContent model & CMS
- Visual DirectionIdentity audit
- Visual DirectionColor palette
- Visual DirectionDigital product UI direction